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    Current File : /home/m/e/h/meharicl/www/recensement2/js/pt/captcha.js

    function qPath(x1,y1,x2,y2,x3,y3)
    {
        this.x1 = x1;
        this.y1 = y1;
        this.x2 = x2;
        this.y2 = y2;
        this.x3 = x3;
        this.y3 = y3;
        this.copy = function()
        {
            return new qPath(this.x1, this.y1, this.x2, this.y2, this.x3, this.y3);
        }
    }
    
    function qPaths()
    {
        this.paths = new Array();
        this.maxX = null;
        this.maxY = null;
        this.minX = null;
        this.minY = null;
        this.addPath = function(x1,y1,x2,y2,x3,y3)
        {
            if (this.maxX == null)
                this.maxX = Math.max(x1,x3);
            else
                this.maxX = Math.max(x1,x3,this.maxX);
    
            if (this.maxY == null)
                this.maxY = Math.max(y1,y3);
            else
                this.maxY = Math.max(y1,y3,this.maxY);
    
            if (this.minX == null)
                this.minX = Math.min(x1,x3);
            else
                this.minX = Math.min(x1,x3,this.minX);
    
            if (this.minY == null)
                this.minY = Math.min(y1,y3);
            else
                this.minY = Math.min(y1,y3,this.minY);
    
            this.paths.push(new qPath(x1,y1,x2,y2,x3,y3));
        }
        this.load = function(str)
        {
            var c = str.split(",");
            var i;
            for (i=0;i<c.length;i+=6)
            {
                this.addPath(parseInt(c[i],10),parseInt(c[i+1],10),parseInt(c[i+2],10),parseInt(c[i+3],10),parseInt(c[i+4],10),parseInt(c[i+5],10));
            }
        }
    }
    
    function drawCaptcha(id, url, bColor, fColor)
    {
        new Ajax.Request(url, {
            method: "get",
            requestHeaders: ['If-Modified-Since', new Date(0)],
            onSuccess: function(transport) {
                var bp = new qPaths();
                bp.load(transport.responseText);
                var canvas = document.getElementById(id);
                if (canvas.getContext) 
                {
                    var ctx = canvas.getContext("2d");
                    ctx.fillStyle = (bColor.split(";").length==4?"rgba("+bColor.replace(/;/g,",")+")":"rgb("+bColor.replace(/;/g,",")+")");
                    ctx.fillRect(0, 0, canvas.width, canvas.height);
                    ctx.fill();
                    ctx.strokeStyle = (fColor.split(";").length==4?"rgba("+fColor.replace(/;/g,",")+")":"rgb("+fColor.replace(/;/g,",")+")");
                    for (i = 0; i < bp.paths.length; i++)
                    {
                        ctx.beginPath();
                        ctx.moveTo(bp.paths[i].x1, bp.paths[i].y1);
                        ctx.quadraticCurveTo(bp.paths[i].x2, bp.paths[i].y2, bp.paths[i].x3, bp.paths[i].y3);
                        ctx.stroke();
                    }
                }
            }, 
            onFailure: function(transport) {
                alert(transport.responseText);
            }
        });
    }
    
    
    
    // Copyright 2006 Google Inc.
    //
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    //   http://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    
    
    // Known Issues:
    //
    // * Patterns are not implemented.
    // * Radial gradient are not implemented. The VML version of these look very
    //   different from the canvas one.
    // * Clipping paths are not implemented.
    // * Coordsize. The width and height attribute have higher priority than the
    //   width and height style values which isn't correct.
    // * Painting mode isn't implemented.
    // * Canvas width/height should is using content-box by default. IE in
    //   Quirks mode will draw the canvas using border-box. Either change your
    //   doctype to HTML5
    //   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
    //   or use Box Sizing Behavior from WebFX
    //   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
    // * Optimize. There is always room for speed improvements.
    
    // only add this code if we do not already have a canvas implementation
    if (!window.CanvasRenderingContext2D) {
    
    (function () {
    
      // alias some functions to make (compiled) code shorter
      var m = Math;
      var mr = m.round;
      var ms = m.sin;
      var mc = m.cos;
    
      // this is used for sub pixel precision
      var Z = 10;
      var Z2 = Z / 2;
    
      var G_vmlCanvasManager_ = {
        init: function (opt_doc) {
          var doc = opt_doc || document;
          if (/MSIE/.test(navigator.userAgent) && !window.opera) {
            var self = this;
            doc.attachEvent("onreadystatechange", function () {
              self.init_(doc);
            });
          }
        },
    
        init_: function (doc) {
          if (doc.readyState == "complete") {
            // create xmlns
            if (!doc.namespaces["g_vml_"]) {
              doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
            }
    
            // setup default css
            var ss = doc.createStyleSheet();
            ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
                // default size is 300x150 in Gecko and Opera
                "text-align:left;width:300px;height:150px}" +
                "g_vml_\\:*{behavior:url(#default#VML)}";
    
            // find all canvas elements
            var els = doc.getElementsByTagName("canvas");
            for (var i = 0; i < els.length; i++) {
              if (!els[i].getContext) {
                this.initElement(els[i]);
              }
            }
          }
        },
    
        fixElement_: function (el) {
          // in IE before version 5.5 we would need to add HTML: to the tag name
          // but we do not care about IE before version 6
          var outerHTML = el.outerHTML;
    
          var newEl = el.ownerDocument.createElement(outerHTML);
          // if the tag is still open IE has created the children as siblings and
          // it has also created a tag with the name "/FOO"
          if (outerHTML.slice(-2) != "/>") {
            var tagName = "/" + el.tagName;
            var ns;
            // remove content
            while ((ns = el.nextSibling) && ns.tagName != tagName) {
              ns.removeNode();
            }
            // remove the incorrect closing tag
            if (ns) {
              ns.removeNode();
            }
          }
          el.parentNode.replaceChild(newEl, el);
          return newEl;
        },
    
        /**
         * Public initializes a canvas element so that it can be used as canvas
         * element from now on. This is called automatically before the page is
         * loaded but if you are creating elements using createElement you need to
         * make sure this is called on the element.
         * @param {HTMLElement} el The canvas element to initialize.
         * @return {HTMLElement} the element that was created.
         */
        initElement: function (el) {
          el = this.fixElement_(el);
          el.getContext = function () {
            if (this.context_) {
              return this.context_;
            }
            return this.context_ = new CanvasRenderingContext2D_(this);
          };
    
          // do not use inline function because that will leak memory
          el.attachEvent('onpropertychange', onPropertyChange);
          el.attachEvent('onresize', onResize);
    
          var attrs = el.attributes;
          if (attrs.width && attrs.width.specified) {
            // TODO: use runtimeStyle and coordsize
            // el.getContext().setWidth_(attrs.width.nodeValue);
            el.style.width = attrs.width.nodeValue + "px";
          } else {
            el.width = el.clientWidth;
          }
          if (attrs.height && attrs.height.specified) {
            // TODO: use runtimeStyle and coordsize
            // el.getContext().setHeight_(attrs.height.nodeValue);
            el.style.height = attrs.height.nodeValue + "px";
          } else {
            el.height = el.clientHeight;
          }
          //el.getContext().setCoordsize_()
          return el;
        }
      };
    
      function onPropertyChange(e) {
        var el = e.srcElement;
    
        switch (e.propertyName) {
          case 'width':
            el.style.width = el.attributes.width.nodeValue + "px";
            el.getContext().clearRect();
            break;
          case 'height':
            el.style.height = el.attributes.height.nodeValue + "px";
            el.getContext().clearRect();
            break;
        }
      }
    
      function onResize(e) {
        var el = e.srcElement;
        if (el.firstChild) {
          el.firstChild.style.width =  el.clientWidth + 'px';
          el.firstChild.style.height = el.clientHeight + 'px';
        }
      }
    
      G_vmlCanvasManager_.init();
    
      // precompute "00" to "FF"
      var dec2hex = [];
      for (var i = 0; i < 16; i++) {
        for (var j = 0; j < 16; j++) {
          dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
        }
      }
    
      function createMatrixIdentity() {
        return [
          [1, 0, 0],
          [0, 1, 0],
          [0, 0, 1]
        ];
      }
    
      function matrixMultiply(m1, m2) {
        var result = createMatrixIdentity();
    
        for (var x = 0; x < 3; x++) {
          for (var y = 0; y < 3; y++) {
            var sum = 0;
    
            for (var z = 0; z < 3; z++) {
              sum += m1[x][z] * m2[z][y];
            }
    
            result[x][y] = sum;
          }
        }
        return result;
      }
    
      function copyState(o1, o2) {
        o2.fillStyle     = o1.fillStyle;
        o2.lineCap       = o1.lineCap;
        o2.lineJoin      = o1.lineJoin;
        o2.lineWidth     = o1.lineWidth;
        o2.miterLimit    = o1.miterLimit;
        o2.shadowBlur    = o1.shadowBlur;
        o2.shadowColor   = o1.shadowColor;
        o2.shadowOffsetX = o1.shadowOffsetX;
        o2.shadowOffsetY = o1.shadowOffsetY;
        o2.strokeStyle   = o1.strokeStyle;
        o2.arcScaleX_    = o1.arcScaleX_;
        o2.arcScaleY_    = o1.arcScaleY_;
      }
    
      function processStyle(styleString) {
        var str, alpha = 1;
    
        styleString = String(styleString);
        if (styleString.substring(0, 3) == "rgb") {
          var start = styleString.indexOf("(", 3);
          var end = styleString.indexOf(")", start + 1);
          var guts = styleString.substring(start + 1, end).split(",");
    
          str = "#";
          for (var i = 0; i < 3; i++) {
            str += dec2hex[Number(guts[i])];
          }
    
          if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
            alpha = guts[3];
          }
        } else {
          str = styleString;
        }
    
        return [str, alpha];
      }
    
      function processLineCap(lineCap) {
        switch (lineCap) {
          case "butt":
            return "flat";
          case "round":
            return "round";
          case "square":
          default:
            return "square";
        }
      }
    
      /**
       * This class implements CanvasRenderingContext2D interface as described by
       * the WHATWG.
       * @param {HTMLElement} surfaceElement The element that the 2D context should
       * be associated with
       */
       function CanvasRenderingContext2D_(surfaceElement) {
        this.m_ = createMatrixIdentity();
    
        this.mStack_ = [];
        this.aStack_ = [];
        this.currentPath_ = [];
    
        // Canvas context properties
        this.strokeStyle = "#000";
        this.fillStyle = "#000";
    
        this.lineWidth = 1;
        this.lineJoin = "miter";
        this.lineCap = "butt";
        this.miterLimit = Z * 1;
        this.globalAlpha = 1;
        this.canvas = surfaceElement;
    
        var el = surfaceElement.ownerDocument.createElement('div');
        el.style.width =  surfaceElement.clientWidth + 'px';
        el.style.height = surfaceElement.clientHeight + 'px';
        el.style.overflow = 'hidden';
        el.style.position = 'absolute';
        surfaceElement.appendChild(el);
    
        this.element_ = el;
        this.arcScaleX_ = 1;
        this.arcScaleY_ = 1;
      };
    
      var contextPrototype = CanvasRenderingContext2D_.prototype;
      contextPrototype.clearRect = function() {
        this.element_.innerHTML = "";
        this.currentPath_ = [];
      };
    
      contextPrototype.beginPath = function() {
        // TODO: Branch current matrix so that save/restore has no effect
        //       as per safari docs.
    
        this.currentPath_ = [];
      };
    
      contextPrototype.moveTo = function(aX, aY) {
        this.currentPath_.push({type: "moveTo", x: aX, y: aY});
        this.currentX_ = aX;
        this.currentY_ = aY;
      };
    
      contextPrototype.lineTo = function(aX, aY) {
        this.currentPath_.push({type: "lineTo", x: aX, y: aY});
        this.currentX_ = aX;
        this.currentY_ = aY;
      };
    
      contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
                                                aCP2x, aCP2y,
                                                aX, aY) {
        this.currentPath_.push({type: "bezierCurveTo",
                               cp1x: aCP1x,
                               cp1y: aCP1y,
                               cp2x: aCP2x,
                               cp2y: aCP2y,
                               x: aX,
                               y: aY});
        this.currentX_ = aX;
        this.currentY_ = aY;
      };
    
      contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
        // the following is lifted almost directly from
        // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
        var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
        var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
        var cp2x = cp1x + (aX - this.currentX_) / 3.0;
        var cp2y = cp1y + (aY - this.currentY_) / 3.0;
        this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
      };
    
      contextPrototype.arc = function(aX, aY, aRadius,
                                      aStartAngle, aEndAngle, aClockwise) {
        aRadius *= Z;
        var arcType = aClockwise ? "at" : "wa";
    
        var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
        var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
    
        var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
        var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
    
        // IE won't render arches drawn counter clockwise if xStart == xEnd.
        if (xStart == xEnd && !aClockwise) {
          xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
                           // that can be represented in binary
        }
    
        this.currentPath_.push({type: arcType,
                               x: aX,
                               y: aY,
                               radius: aRadius,
                               xStart: xStart,
                               yStart: yStart,
                               xEnd: xEnd,
                               yEnd: yEnd});
    
      };
    
      contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
      };
    
      contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
        // Will destroy any existing path (same as FF behaviour)
        this.beginPath();
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
        this.stroke();
      };
    
      contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
        // Will destroy any existing path (same as FF behaviour)
        this.beginPath();
        this.moveTo(aX, aY);
        this.lineTo(aX + aWidth, aY);
        this.lineTo(aX + aWidth, aY + aHeight);
        this.lineTo(aX, aY + aHeight);
        this.closePath();
        this.fill();
      };
    
      contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
        var gradient = new CanvasGradient_("gradient");
        return gradient;
      };
    
      contextPrototype.createRadialGradient = function(aX0, aY0,
                                                       aR0, aX1,
                                                       aY1, aR1) {
        var gradient = new CanvasGradient_("gradientradial");
        gradient.radius1_ = aR0;
        gradient.radius2_ = aR1;
        gradient.focus_.x = aX0;
        gradient.focus_.y = aY0;
        return gradient;
      };
    
      contextPrototype.drawImage = function (image, var_args) {
        var dx, dy, dw, dh, sx, sy, sw, sh;
    
        // to find the original width we overide the width and height
        var oldRuntimeWidth = image.runtimeStyle.width;
        var oldRuntimeHeight = image.runtimeStyle.height;
        image.runtimeStyle.width = 'auto';
        image.runtimeStyle.height = 'auto';
    
        // get the original size
        var w = image.width;
        var h = image.height;
    
        // and remove overides
        image.runtimeStyle.width = oldRuntimeWidth;
        image.runtimeStyle.height = oldRuntimeHeight;
    
        if (arguments.length == 3) {
          dx = arguments[1];
          dy = arguments[2];
          sx = sy = 0;
          sw = dw = w;
          sh = dh = h;
        } else if (arguments.length == 5) {
          dx = arguments[1];
          dy = arguments[2];
          dw = arguments[3];
          dh = arguments[4];
          sx = sy = 0;
          sw = w;
          sh = h;
        } else if (arguments.length == 9) {
          sx = arguments[1];
          sy = arguments[2];
          sw = arguments[3];
          sh = arguments[4];
          dx = arguments[5];
          dy = arguments[6];
          dw = arguments[7];
          dh = arguments[8];
        } else {
          throw "Invalid number of arguments";
        }
    
        var d = this.getCoords_(dx, dy);
    
        var w2 = sw / 2;
        var h2 = sh / 2;
    
        var vmlStr = [];
    
        var W = 10;
        var H = 10;
    
        // For some reason that I've now forgotten, using divs didn't work
        vmlStr.push(' <g_vml_:group',
                    ' coordsize="', Z * W, ',', Z * H, '"',
                    ' coordorigin="0,0"' ,
                    ' style="width:', W, ';height:', H, ';position:absolute;');
    
        // If filters are necessary (rotation exists), create them
        // filters are bog-slow, so only create them if abbsolutely necessary
        // The following check doesn't account for skews (which don't exist
        // in the canvas spec (yet) anyway.
    
        if (this.m_[0][0] != 1 || this.m_[0][1]) {
          var filter = [];
    
          // Note the 12/21 reversal
          filter.push("M11='", this.m_[0][0], "',",
                      "M12='", this.m_[1][0], "',",
                      "M21='", this.m_[0][1], "',",
                      "M22='", this.m_[1][1], "',",
                      "Dx='", mr(d.x / Z), "',",
                      "Dy='", mr(d.y / Z), "'");
    
          // Bounding box calculation (need to minimize displayed area so that
          // filters don't waste time on unused pixels.
          var max = d;
          var c2 = this.getCoords_(dx + dw, dy);
          var c3 = this.getCoords_(dx, dy + dh);
          var c4 = this.getCoords_(dx + dw, dy + dh);
    
          max.x = Math.max(max.x, c2.x, c3.x, c4.x);
          max.y = Math.max(max.y, c2.y, c3.y, c4.y);
    
          vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
                      "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
                      filter.join(""), ", sizingmethod='clip');")
        } else {
          vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
        }
    
        vmlStr.push(' ">' ,
                    '<g_vml_:image src="', image.src, '"',
                    ' style="width:', Z * dw, ';',
                    ' height:', Z * dh, ';"',
                    ' cropleft="', sx / w, '"',
                    ' croptop="', sy / h, '"',
                    ' cropright="', (w - sx - sw) / w, '"',
                    ' cropbottom="', (h - sy - sh) / h, '"',
                    ' />',
                    '</g_vml_:group>');
    
        this.element_.insertAdjacentHTML("BeforeEnd",
                                        vmlStr.join(""));
      };
    
      contextPrototype.stroke = function(aFill) {
        var lineStr = [];
        var lineOpen = false;
        var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
        var color = a[0];
        var opacity = a[1] * this.globalAlpha;
    
        var W = 10;
        var H = 10;
    
        lineStr.push('<g_vml_:shape',
                     ' fillcolor="', color, '"',
                     ' filled="', Boolean(aFill), '"',
                     ' style="position:absolute;width:', W, ';height:', H, ';"',
                     ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
                     ' stroked="', !aFill, '"',
                     ' strokeweight="', this.lineWidth, '"',
                     ' strokecolor="', color, '"',
                     ' path="');
    
        var newSeq = false;
        var min = {x: null, y: null};
        var max = {x: null, y: null};
    
        for (var i = 0; i < this.currentPath_.length; i++) {
          var p = this.currentPath_[i];
    
          if (p.type == "moveTo") {
            lineStr.push(" m ");
            var c = this.getCoords_(p.x, p.y);
            lineStr.push(mr(c.x), ",", mr(c.y));
          } else if (p.type == "lineTo") {
            lineStr.push(" l ");
            var c = this.getCoords_(p.x, p.y);
            lineStr.push(mr(c.x), ",", mr(c.y));
          } else if (p.type == "close") {
            lineStr.push(" x ");
          } else if (p.type == "bezierCurveTo") {
            lineStr.push(" c ");
            var c = this.getCoords_(p.x, p.y);
            var c1 = this.getCoords_(p.cp1x, p.cp1y);
            var c2 = this.getCoords_(p.cp2x, p.cp2y);
            lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
                         mr(c2.x), ",", mr(c2.y), ",",
                         mr(c.x), ",", mr(c.y));
          } else if (p.type == "at" || p.type == "wa") {
            lineStr.push(" ", p.type, " ");
            var c  = this.getCoords_(p.x, p.y);
            var cStart = this.getCoords_(p.xStart, p.yStart);
            var cEnd = this.getCoords_(p.xEnd, p.yEnd);
    
            lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
                         mr(c.y - this.arcScaleY_ * p.radius), " ",
                         mr(c.x + this.arcScaleX_ * p.radius), ",",
                         mr(c.y + this.arcScaleY_ * p.radius), " ",
                         mr(cStart.x), ",", mr(cStart.y), " ",
                         mr(cEnd.x), ",", mr(cEnd.y));
          }
    
    
          // TODO: Following is broken for curves due to
          //       move to proper paths.
    
          // Figure out dimensions so we can do gradient fills
          // properly
          if(c) {
            if (min.x == null || c.x < min.x) {
              min.x = c.x;
            }
            if (max.x == null || c.x > max.x) {
              max.x = c.x;
            }
            if (min.y == null || c.y < min.y) {
              min.y = c.y;
            }
            if (max.y == null || c.y > max.y) {
              max.y = c.y;
            }
          }
        }
        lineStr.push(' ">');
    
        if (typeof this.fillStyle == "object") {
          var focus = {x: "50%", y: "50%"};
          var width = (max.x - min.x);
          var height = (max.y - min.y);
          var dimension = (width > height) ? width : height;
    
          focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
          focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
    
          var colors = [];
    
          // inside radius (%)
          if (this.fillStyle.type_ == "gradientradial") {
            var inside = (this.fillStyle.radius1_ / dimension * 100);
    
            // percentage that outside radius exceeds inside radius
            var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
          } else {
            var inside = 0;
            var expansion = 100;
          }
    
          var insidecolor = {offset: null, color: null};
          var outsidecolor = {offset: null, color: null};
    
          // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
          // won't interpret it correctly
          this.fillStyle.colors_.sort(function (cs1, cs2) {
            return cs1.offset - cs2.offset;
          });
    
          for (var i = 0; i < this.fillStyle.colors_.length; i++) {
            var fs = this.fillStyle.colors_[i];
    
            colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
    
            if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
              insidecolor.offset = fs.offset;
              insidecolor.color = fs.color;
            }
    
            if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
              outsidecolor.offset = fs.offset;
              outsidecolor.color = fs.color;
            }
          }
          colors.pop();
    
          lineStr.push('<g_vml_:fill',
                       ' color="', outsidecolor.color, '"',
                       ' color2="', insidecolor.color, '"',
                       ' type="', this.fillStyle.type_, '"',
                       ' focusposition="', focus.x, ', ', focus.y, '"',
                       ' colors="', colors.join(""), '"',
                       ' opacity="', opacity, '" />');
        } else if (aFill) {
          lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
        } else {
          lineStr.push(
            '<g_vml_:stroke',
            ' opacity="', opacity,'"',
            ' joinstyle="', this.lineJoin, '"',
            ' miterlimit="', this.miterLimit, '"',
            ' endcap="', processLineCap(this.lineCap) ,'"',
            ' weight="', this.lineWidth, 'px"',
            ' color="', color,'" />'
          );
        }
    
        lineStr.push("</g_vml_:shape>");
    
        this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
    
        this.currentPath_ = [];
      };
    
      contextPrototype.fill = function() {
        this.stroke(true);
      }
    
      contextPrototype.closePath = function() {
        this.currentPath_.push({type: "close"});
      };
    
      /**
       * @private
       */
      contextPrototype.getCoords_ = function(aX, aY) {
        return {
          x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
          y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
        }
      };
    
      contextPrototype.save = function() {
        var o = {};
        copyState(this, o);
        this.aStack_.push(o);
        this.mStack_.push(this.m_);
        this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
      };
    
      contextPrototype.restore = function() {
        copyState(this.aStack_.pop(), this);
        this.m_ = this.mStack_.pop();
      };
    
      contextPrototype.translate = function(aX, aY) {
        var m1 = [
          [1,  0,  0],
          [0,  1,  0],
          [aX, aY, 1]
        ];
    
        this.m_ = matrixMultiply(m1, this.m_);
      };
    
      contextPrototype.rotate = function(aRot) {
        var c = mc(aRot);
        var s = ms(aRot);
    
        var m1 = [
          [c,  s, 0],
          [-s, c, 0],
          [0,  0, 1]
        ];
    
        this.m_ = matrixMultiply(m1, this.m_);
      };
    
      contextPrototype.scale = function(aX, aY) {
        this.arcScaleX_ *= aX;
        this.arcScaleY_ *= aY;
        var m1 = [
          [aX, 0,  0],
          [0,  aY, 0],
          [0,  0,  1]
        ];
    
        this.m_ = matrixMultiply(m1, this.m_);
      };
    
      /******** STUBS ********/
      contextPrototype.clip = function() {
        // TODO: Implement
      };
    
      contextPrototype.arcTo = function() {
        // TODO: Implement
      };
    
      contextPrototype.createPattern = function() {
        return new CanvasPattern_;
      };
    
      // Gradient / Pattern Stubs
      function CanvasGradient_(aType) {
        this.type_ = aType;
        this.radius1_ = 0;
        this.radius2_ = 0;
        this.colors_ = [];
        this.focus_ = {x: 0, y: 0};
      }
    
      CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
        aColor = processStyle(aColor);
        this.colors_.push({offset: 1-aOffset, color: aColor});
      };
    
      function CanvasPattern_() {}
    
      // set up externs
      G_vmlCanvasManager = G_vmlCanvasManager_;
      CanvasRenderingContext2D = CanvasRenderingContext2D_;
      CanvasGradient = CanvasGradient_;
      CanvasPattern = CanvasPattern_;
    
    })();
    
    } // if