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    Current File : /home/m/e/h/meharicl/home2/meharicl/www/recensement2/js/jquery/ui/jquery.ui.spinner.js

    /*!
     * jQuery UI Spinner 1.10.2
     * http://jqueryui.com
     *
     * Copyright 2013 jQuery Foundation and other contributors
     * Released under the MIT license.
     * http://jquery.org/license
     *
     * http://api.jqueryui.com/spinner/
     *
     * Depends:
     *  jquery.ui.core.js
     *  jquery.ui.widget.js
     *  jquery.ui.button.js
     */
    (function( $ ) {
    
    function modifier( fn ) {
    	return function() {
    		var previous = this.element.val();
    		fn.apply( this, arguments );
    		this._refresh();
    		if ( previous !== this.element.val() ) {
    			this._trigger( "change" );
    		}
    	};
    }
    
    $.widget( "ui.spinner", {
    	version: "1.10.2",
    	defaultElement: "<input>",
    	widgetEventPrefix: "spin",
    	options: {
    		culture: null,
    		icons: {
    			down: "ui-icon-triangle-1-s",
    			up: "ui-icon-triangle-1-n"
    		},
    		incremental: true,
    		max: null,
    		min: null,
    		numberFormat: null,
    		page: 10,
    		step: 1,
    
    		change: null,
    		spin: null,
    		start: null,
    		stop: null
    	},
    
    	_create: function() {
    		// handle string values that need to be parsed
    		this._setOption( "max", this.options.max );
    		this._setOption( "min", this.options.min );
    		this._setOption( "step", this.options.step );
    
    		// format the value, but don't constrain
    		this._value( this.element.val(), true );
    
    		this._draw();
    		this._on( this._events );
    		this._refresh();
    
    		// turning off autocomplete prevents the browser from remembering the
    		// value when navigating through history, so we re-enable autocomplete
    		// if the page is unloaded before the widget is destroyed. #7790
    		this._on( this.window, {
    			beforeunload: function() {
    				this.element.removeAttr( "autocomplete" );
    			}
    		});
    	},
    
    	_getCreateOptions: function() {
    		var options = {},
    			element = this.element;
    
    		$.each( [ "min", "max", "step" ], function( i, option ) {
    			var value = element.attr( option );
    			if ( value !== undefined && value.length ) {
    				options[ option ] = value;
    			}
    		});
    
    		return options;
    	},
    
    	_events: {
    		keydown: function( event ) {
    			if ( this._start( event ) && this._keydown( event ) ) {
    				event.preventDefault();
    			}
    		},
    		keyup: "_stop",
    		focus: function() {
    			this.previous = this.element.val();
    		},
    		blur: function( event ) {
    			if ( this.cancelBlur ) {
    				delete this.cancelBlur;
    				return;
    			}
    
    			this._stop();
    			this._refresh();
    			if ( this.previous !== this.element.val() ) {
    				this._trigger( "change", event );
    			}
    		},
    		mousewheel: function( event, delta ) {
    			if ( !delta ) {
    				return;
    			}
    			if ( !this.spinning && !this._start( event ) ) {
    				return false;
    			}
    
    			this._spin( (delta > 0 ? 1 : -1) * this.options.step, event );
    			clearTimeout( this.mousewheelTimer );
    			this.mousewheelTimer = this._delay(function() {
    				if ( this.spinning ) {
    					this._stop( event );
    				}
    			}, 100 );
    			event.preventDefault();
    		},
    		"mousedown .ui-spinner-button": function( event ) {
    			var previous;
    
    			// We never want the buttons to have focus; whenever the user is
    			// interacting with the spinner, the focus should be on the input.
    			// If the input is focused then this.previous is properly set from
    			// when the input first received focus. If the input is not focused
    			// then we need to set this.previous based on the value before spinning.
    			previous = this.element[0] === this.document[0].activeElement ?
    				this.previous : this.element.val();
    			function checkFocus() {
    				var isActive = this.element[0] === this.document[0].activeElement;
    				if ( !isActive ) {
    					this.element.focus();
    					this.previous = previous;
    					// support: IE
    					// IE sets focus asynchronously, so we need to check if focus
    					// moved off of the input because the user clicked on the button.
    					this._delay(function() {
    						this.previous = previous;
    					});
    				}
    			}
    
    			// ensure focus is on (or stays on) the text field
    			event.preventDefault();
    			checkFocus.call( this );
    
    			// support: IE
    			// IE doesn't prevent moving focus even with event.preventDefault()
    			// so we set a flag to know when we should ignore the blur event
    			// and check (again) if focus moved off of the input.
    			this.cancelBlur = true;
    			this._delay(function() {
    				delete this.cancelBlur;
    				checkFocus.call( this );
    			});
    
    			if ( this._start( event ) === false ) {
    				return;
    			}
    
    			this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
    		},
    		"mouseup .ui-spinner-button": "_stop",
    		"mouseenter .ui-spinner-button": function( event ) {
    			// button will add ui-state-active if mouse was down while mouseleave and kept down
    			if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) {
    				return;
    			}
    
    			if ( this._start( event ) === false ) {
    				return false;
    			}
    			this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event );
    		},
    		// TODO: do we really want to consider this a stop?
    		// shouldn't we just stop the repeater and wait until mouseup before
    		// we trigger the stop event?
    		"mouseleave .ui-spinner-button": "_stop"
    	},
    
    	_draw: function() {
    		var uiSpinner = this.uiSpinner = this.element
    			.addClass( "ui-spinner-input" )
    			.attr( "autocomplete", "off" )
    			.wrap( this._uiSpinnerHtml() )
    			.parent()
    				// add buttons
    				.append( this._buttonHtml() );
    
    		this.element.attr( "role", "spinbutton" );
    
    		// button bindings
    		this.buttons = uiSpinner.find( ".ui-spinner-button" )
    			.attr( "tabIndex", -1 )
    			.button()
    			.removeClass( "ui-corner-all" );
    
    		// IE 6 doesn't understand height: 50% for the buttons
    		// unless the wrapper has an explicit height
    		if ( this.buttons.height() > Math.ceil( uiSpinner.height() * 0.5 ) &&
    				uiSpinner.height() > 0 ) {
    			uiSpinner.height( uiSpinner.height() );
    		}
    
    		// disable spinner if element was already disabled
    		if ( this.options.disabled ) {
    			this.disable();
    		}
    	},
    
    	_keydown: function( event ) {
    		var options = this.options,
    			keyCode = $.ui.keyCode;
    
    		switch ( event.keyCode ) {
    		case keyCode.UP:
    			this._repeat( null, 1, event );
    			return true;
    		case keyCode.DOWN:
    			this._repeat( null, -1, event );
    			return true;
    		case keyCode.PAGE_UP:
    			this._repeat( null, options.page, event );
    			return true;
    		case keyCode.PAGE_DOWN:
    			this._repeat( null, -options.page, event );
    			return true;
    		}
    
    		return false;
    	},
    
    	_uiSpinnerHtml: function() {
    		return "<span class='ui-spinner ui-widget ui-widget-content ui-corner-all'></span>";
    	},
    
    	_buttonHtml: function() {
    		return "" +
    			"<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" +
    				"<span class='ui-icon " + this.options.icons.up + "'>&#9650;</span>" +
    			"</a>" +
    			"<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" +
    				"<span class='ui-icon " + this.options.icons.down + "'>&#9660;</span>" +
    			"</a>";
    	},
    
    	_start: function( event ) {
    		if ( !this.spinning && this._trigger( "start", event ) === false ) {
    			return false;
    		}
    
    		if ( !this.counter ) {
    			this.counter = 1;
    		}
    		this.spinning = true;
    		return true;
    	},
    
    	_repeat: function( i, steps, event ) {
    		i = i || 500;
    
    		clearTimeout( this.timer );
    		this.timer = this._delay(function() {
    			this._repeat( 40, steps, event );
    		}, i );
    
    		this._spin( steps * this.options.step, event );
    	},
    
    	_spin: function( step, event ) {
    		var value = this.value() || 0;
    
    		if ( !this.counter ) {
    			this.counter = 1;
    		}
    
    		value = this._adjustValue( value + step * this._increment( this.counter ) );
    
    		if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) {
    			this._value( value );
    			this.counter++;
    		}
    	},
    
    	_increment: function( i ) {
    		var incremental = this.options.incremental;
    
    		if ( incremental ) {
    			return $.isFunction( incremental ) ?
    				incremental( i ) :
    				Math.floor( i*i*i/50000 - i*i/500 + 17*i/200 + 1 );
    		}
    
    		return 1;
    	},
    
    	_precision: function() {
    		var precision = this._precisionOf( this.options.step );
    		if ( this.options.min !== null ) {
    			precision = Math.max( precision, this._precisionOf( this.options.min ) );
    		}
    		return precision;
    	},
    
    	_precisionOf: function( num ) {
    		var str = num.toString(),
    			decimal = str.indexOf( "." );
    		return decimal === -1 ? 0 : str.length - decimal - 1;
    	},
    
    	_adjustValue: function( value ) {
    		var base, aboveMin,
    			options = this.options;
    
    		// make sure we're at a valid step
    		// - find out where we are relative to the base (min or 0)
    		base = options.min !== null ? options.min : 0;
    		aboveMin = value - base;
    		// - round to the nearest step
    		aboveMin = Math.round(aboveMin / options.step) * options.step;
    		// - rounding is based on 0, so adjust back to our base
    		value = base + aboveMin;
    
    		// fix precision from bad JS floating point math
    		value = parseFloat( value.toFixed( this._precision() ) );
    
    		// clamp the value
    		if ( options.max !== null && value > options.max) {
    			return options.max;
    		}
    		if ( options.min !== null && value < options.min ) {
    			return options.min;
    		}
    
    		return value;
    	},
    
    	_stop: function( event ) {
    		if ( !this.spinning ) {
    			return;
    		}
    
    		clearTimeout( this.timer );
    		clearTimeout( this.mousewheelTimer );
    		this.counter = 0;
    		this.spinning = false;
    		this._trigger( "stop", event );
    	},
    
    	_setOption: function( key, value ) {
    		if ( key === "culture" || key === "numberFormat" ) {
    			var prevValue = this._parse( this.element.val() );
    			this.options[ key ] = value;
    			this.element.val( this._format( prevValue ) );
    			return;
    		}
    
    		if ( key === "max" || key === "min" || key === "step" ) {
    			if ( typeof value === "string" ) {
    				value = this._parse( value );
    			}
    		}
    		if ( key === "icons" ) {
    			this.buttons.first().find( ".ui-icon" )
    				.removeClass( this.options.icons.up )
    				.addClass( value.up );
    			this.buttons.last().find( ".ui-icon" )
    				.removeClass( this.options.icons.down )
    				.addClass( value.down );
    		}
    
    		this._super( key, value );
    
    		if ( key === "disabled" ) {
    			if ( value ) {
    				this.element.prop( "disabled", true );
    				this.buttons.button( "disable" );
    			} else {
    				this.element.prop( "disabled", false );
    				this.buttons.button( "enable" );
    			}
    		}
    	},
    
    	_setOptions: modifier(function( options ) {
    		this._super( options );
    		this._value( this.element.val() );
    	}),
    
    	_parse: function( val ) {
    		if ( typeof val === "string" && val !== "" ) {
    			val = window.Globalize && this.options.numberFormat ?
    				Globalize.parseFloat( val, 10, this.options.culture ) : +val;
    		}
    		return val === "" || isNaN( val ) ? null : val;
    	},
    
    	_format: function( value ) {
    		if ( value === "" ) {
    			return "";
    		}
    		return window.Globalize && this.options.numberFormat ?
    			Globalize.format( value, this.options.numberFormat, this.options.culture ) :
    			value;
    	},
    
    	_refresh: function() {
    		this.element.attr({
    			"aria-valuemin": this.options.min,
    			"aria-valuemax": this.options.max,
    			// TODO: what should we do with values that can't be parsed?
    			"aria-valuenow": this._parse( this.element.val() )
    		});
    	},
    
    	// update the value without triggering change
    	_value: function( value, allowAny ) {
    		var parsed;
    		if ( value !== "" ) {
    			parsed = this._parse( value );
    			if ( parsed !== null ) {
    				if ( !allowAny ) {
    					parsed = this._adjustValue( parsed );
    				}
    				value = this._format( parsed );
    			}
    		}
    		this.element.val( value );
    		this._refresh();
    	},
    
    	_destroy: function() {
    		this.element
    			.removeClass( "ui-spinner-input" )
    			.prop( "disabled", false )
    			.removeAttr( "autocomplete" )
    			.removeAttr( "role" )
    			.removeAttr( "aria-valuemin" )
    			.removeAttr( "aria-valuemax" )
    			.removeAttr( "aria-valuenow" );
    		this.uiSpinner.replaceWith( this.element );
    	},
    
    	stepUp: modifier(function( steps ) {
    		this._stepUp( steps );
    	}),
    	_stepUp: function( steps ) {
    		if ( this._start() ) {
    			this._spin( (steps || 1) * this.options.step );
    			this._stop();
    		}
    	},
    
    	stepDown: modifier(function( steps ) {
    		this._stepDown( steps );
    	}),
    	_stepDown: function( steps ) {
    		if ( this._start() ) {
    			this._spin( (steps || 1) * -this.options.step );
    			this._stop();
    		}
    	},
    
    	pageUp: modifier(function( pages ) {
    		this._stepUp( (pages || 1) * this.options.page );
    	}),
    
    	pageDown: modifier(function( pages ) {
    		this._stepDown( (pages || 1) * this.options.page );
    	}),
    
    	value: function( newVal ) {
    		if ( !arguments.length ) {
    			return this._parse( this.element.val() );
    		}
    		modifier( this._value ).call( this, newVal );
    	},
    
    	widget: function() {
    		return this.uiSpinner;
    	}
    });
    
    }( jQuery ) );